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Card of darkness walkthrough
Card of darkness walkthrough













card of darkness walkthrough

Updated on September 25, 2021, by Reyadh Rahaman: As is true for all of a witcher's ventures, it's important to gauge the possible pay for the work involved in any task, even random and quirky side quests. RELATED: The Witcher 3: A Complete Guide To The Lord Of Undvik

#Card of darkness walkthrough full#

After the scene, you will unlock an Achievement.Here's a hilarious secondary quest in The Witcher 3: Wild Hunt that is known as "Of Dairy and Darkness", which is worth doing as much for the rewards and XP as it is for Geralt's comical monologuing about his detest of portals and the various odd observations one can make while exploring areas full of literal cheese. Proceed up the stairs at the end of the room to reach 2F. The Traverse Town section of the Story is now viewable, and all of the entries for the Traverse Town Characters are added to the Journal, as is Axel in Characters II. With Axel defeated, Sora gains several new cards, including Fire and five different World Cards. This will cause him to reload more often, which leaves him open to attacks that he can't break. Even on Proud, however, it doesn't actually do all that much damage.Īs with all major boss fights, break as many cards as you can to shorten up Axel's deck.

card of darkness walkthrough

The only way to counter this is with a sleight of your own that is more powerful. He will summon three pillars of flame around his body, then shoot out a large wave that hits the entire field. Thankfully, Axel has a lot of low-value cards in his deck. Without a guard option, you're only able to avoid these attacks by dodge rolling, or breaking his cards. Cards like Stagnant Space, Strong Initiative, and Lasting Daze will have no benefit when synthesizing this world.Īxel's deck is fire-based, and features a lot of ranged attacks. There is a boss battle waiting on the other side, so I recommend using either a Martial Waking or Meeting Ground Map Card to give yourself a boost. You must use a Green Map Card, as well as the Key to Truth. Make your way to the final story room, defeating all the Heartless. In the next room, use any 3+ card and the Key of Guidance to open the NW story room. Sora will be returned to the last room, so head out the only other door. Leon will give Sora a quick tutorial on card breaking and sleights, as well as the Simba card and a Key of Guidance. In this recreation of the Third District, Sora meets Leon and Yuffie. Defeat all the Heartless in this room, then use any rank 1+ map card and the Key of Beginnings to open the NW story room. Please see the CoM: General Info page for advice on the best strategy. This next battle should reward Sora with enough experience to level up. It stuns the first wave of Heartless, and will eventually earn an Achievement. From here on out, you should always try to begin a combat with an attack. Right away, grab a barrel and throw it at the Shadow that spawns to earn an Achievement.

card of darkness walkthrough

Check out the various entries, then use the Tranquil Darkness card to progress to the next room. There is a save point here, and you can now access the menu.

card of darkness walkthrough

Move forward to the door, and use your Moment's Reprieve card to synthesize a new room. Defeat all of the Shadows to earn an enemy card, Tranquil Darkness. While the Shadow is stunned, walk into it to start a battle. Move forward to pick up the crate, then move forward a few steps before throwing the crate at the Heartless. Smack the barrel to earn the Blizzard Card. This will teach you the basics of combat, after which Sora receives the Key of Beginnings. You are then put into tutorial combat against a nameless foe. After the introductory cutscenes, Sora will obtain Traverse Town, and be prompted to use it.















Card of darkness walkthrough